June is a metaphor for the collective identity of a cybernetic culture. She is a child of cyberspace, an entity that exists only in the digital realm. June came into existence by her own free will, she was curious to see and to understand cyberspace. The story is designed to take the player through a journey of self discovery.
It all began with this little silhouette. A child, fragile but brave, shy but curious, distracted but agile. The truth is, I don’t know where she came from, but all I know is that I wanted to create an inspiring heroin, who would speak to the child within us and spark a sense of curiosity. June loves the unknown, sleeves rolled up, octopus best friend in hand, she is ready for the adventure.